The Pacific Island Series game system is a simulation of ground combat in the Pacific during World War II.
Each game in the system represents a battle between Allied and Imperial Japanese forces on one of the many
Pacific Islands.

Two sets of rules are provided with each game. The first contains the Standard Rules that are common to all
the games in the Pacific Island Series. The second set contains the Exclusive Rules for each game in the
system, which includes Special rules, the Initial Deployment and the Reinforcement Schedule. Generally the
unit scale is battalion, but there are company and platoon formations represented. The time scale, unless
noted in the Exclusive rules, is 1/2 day per turn.

Due to the nature of the battles covered in the series, all naval and air forces are abstract. This means the
main focus of each game is ground combat. The games are designed for two players, but can accommodate
multiple players. For example, one player can play the US Marines, one can play the US Army, and the third
plays the Japanese.

This series of games is loosely based on or inspired by several different game systems, including SPI's Island
War series and GRD/GDW's Europa series, but many concepts are quite original. The tactical situation for the
defender can be described as "against the odds", which means it will be very difficult for the player playing the
defender to win the game tactically. The victory conditions are designed in such a way that the defender can
win by performing better than his historical counterpart. This also puts a lot of pressure on the attacker
because he cannot afford to make many mistakes.

Game features include:
1. Limited intelligence
2. Amphibious Landings
3. Night rules
4. Banzai attacks
5. Coastal Defense units
6. Beachheads and Replacements
7. Fortifications
8. Weather
Pacific Island Series