Russo-Japanese War
The Russo-Japanese War is a detailed, operational-level game that models
the historical 1904-05 campaign in Manchuria.
The game is designed for two players, but can easily accommodate
additional players. For example, each side might have separate naval and
ground commanders and/or multiple ground commanders. The Russian
player controls the Russian ground and naval forces. The Japanese player
controls the Japanese ground and naval forces. The Russian player must
defend Russian possessions in Manchuria while building up his armies by
reinforcement from Siberia and European Russia, and then inflict
unacceptable losses on his opponent and force him to sue for peace. The
Japanese player must quickly defeat the Russian army before it can
reinforce itself. Both sides must avoid heavy losses and a protracted war.
Russian National Will and social unrest may bring on the downfall of the
monarchy, while Japan has very limited resources (human, military and
financial).


Game Components
1,100 double sided counters
Nine 8.5x11" tactical/operational map sheets
Three Strategic maps
Game Calendar/Weather Display
Unit/Terrain Identification Chart (front and back)
Ground Game Chart/Terrain Effects Chart
Naval Game Charts (2)
Off-Map Movement Charts (3)
Russian Game Chart
Japanese Game Chart
Naval Battle Board
National Will/Morale Chart
Master Sequence chart


Status: Undergong minor redesign